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Overview of the FlightGear project
Project goal:
- Do things `right', minimizing short cuts
What does FlightGear currently offer ?
- The pilot's view of the cockpit and of the 3D scenery
- World wide terrain, airports, sky, stars, clouds
- Electronic navigation, wind and air properties
- Dozens of realistic aircraft models
- A modular architecture for ease of enhancement
Notes:
FlightGear started as an idea by David Murr in April 1996. He proposed that volunteers collaborate using the internet and other networks to develop a flight simulator that would be distributed for free. Curt Olson made a multi-platform release of FlightGear in July 1997.
FlightGear improved and was showcased at LinuxWorld in San Jose. The visibility of the project increased dramatically. There was much excitement as we experienced the 'Slashdot effect' for the first time.
New users and developers became involved and more improvements followed rapidly. As more powerful hardware and newer data became available, FlightGear has grown as have expectations of it.