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Android Application Development

Rick Rogers, John Lombardo, Zigurd Mednieks and Blake Meike
Published by O'Reilly Media
ISBN: 978-0-596-52147-9
334 pages
£ 30.99
Published: May 2009
reviewed by Mike Smith
   in the September 2009 issue (pdf), (html)

I was particularly interested in having a look at this book as I've been getting more and more interested in mobile app development — in my case for the iPhone using Apple's Xcode under Mac OS X. It's ok, OS X = Unix, so I'm not feeling guilty. As I write this review Apple has just removed Google Voice apps from their App Store, and the FCC writing letters to both Apple and Google, as well as AT&T. It will be interesting to see how this plays out, and whether this type of behaviour will push developers, their apps, and ultimately users away from the iPhone and towards Android. Or whether it's just a storm in a teacup.

Whilst I'm on the subject, and before I get into the review itself, are you aware of the iPhone lectures from Stanford in iTunes U? They're really good, and it's a welcome change to just using books and research materials on the web. I really hope we see more of this.

So, Android Application Development. At about 300 pages it seems quite a pricey book, coming in at £31, but that might be due to exchange rates these days (or maybe I'm just out of touch). It is targeted at the beginner (surely almost every is a beginner with Android at the moment) and provides a very brief overview of how the Android environment and applications function before going into the code itself with some sample applications.

I worked through chapter one; installing Eclipse, the Android SDK and the Android Developer Tool (ADT) which is a plugin for Eclipse. The first thing to note is that this book was written at the end of 2008 when SDK 1.1_r1 was out. Google have now released 1.5_r3. There are some major changes.

I wrote my first HelloWorld Android application, following Chapter 2. It didn't work for me — I got some Android Davlik build errors which needed to be sorted out by refreshing the project by hitting F5 in Eclipse. I don't know why, but it worked after that; launching the Android emulator and eventually (it seemed to take an age) installed and ran the application.

The next couple of chapters work through a sample application which integrates mapping, web access and phone functions. The source code is downloadable from the O'Reilly website. Quite confusingly there are various packages there — I suspect this is because of code corrections so it's worth grabbing the latest .tgz (February 2009). I've always found the best way to learn is to type code in and make the mistakes. I didn't do it this time partly for expediency (so I could meet the copy date for this review), but also because only code fragments are given in the book — not the whole code. Whilst Chapter 3 asserts quite grandly that MicroJobs (the name of this app) is the main sample application for the book, we never seem to return to it after Chapter 4, and that only talks briefly about resources and what happens when the application launches. The later chapters all seem to have their own examples (perhaps incorporated into the main application, but if so I didn't get it.)

I noted a trivial typo on page 47 and have submitted an errata entry on the O'Reilly website, but when I got there I noticed quite a few others, and questions regarding the new SDK and creating Android Virtual Devices which seems to have confused people. This is a new requirement in 1.5 of the SDK, and I had stumbled through the process in the eclipse GUI myself when building HelloWorld wondering why the book hadn't talked about AVDs.

Chapter 5 covers debugging and adb. NO, it's not the general purpose debugger, or even the Absolute Debugger on HP-UX — those rotters have stolen the acronym (and command) for the Android Debug Bridge!

The next chapter talks about a sample application that comes with the Android SDK, ApiDemos. This apparently is a “treasure trove of code”. The purpose of this chapter is to explain what is going on with the ApiDemo and how to find the code. It turns out that it's only a few pages long, and I didn't see much value in it. Finally in Part I of the book, we cover how to sign and publish applications. In contrast to the previous chapters this is quite detailed and possibly useful, though I haven't been through the process myself so can't vouch for its accuracy. At the time the book was written the Android Market was only in beta and only accepting submissions of free applications, but one can now impose a charge — though without an actual Android phone it's still not possible to see the full market, which seems to be a flaw to me.

So Part I was a collection of miscellaneous activities — installing the tools, starting to code, debugging and publishing. Part II of the book covers a random collection of programming topics. There are chapters for SQLite and content providers (I don't know why these are lumped together); location and mapping; building views (only now do we start talking about Model View Controller frameworks); Widgets; 2D and 3D graphics; Inter Process Communication and Telephony.

There's an appendix on wireless protocols (2G, 2.5G, 3G) tagged on the end. Goodness knows why.

So to summarise: the biggest problem with this book is that the SDK has already changed, and for someone just learning about Android (and eclipse and Java to a certain extent) that's an issue. Of course it's a fast moving area at the moment and things will continue to evolve.

It seems to me that the book has been written too early and rushed out, and there isn't enough detail to get people through the potential stumbling blocks (especially those who are learning). The chapters are too short and seemingly incomplete. The material is mixed up — why do we talk about publishing in the first half, and only then go back to developing code? It therefore doesn't seem to flow very well. I think there are too many assumptions to be useful for the beginner, but it's not for the experienced coder either. I can't recommend it, and actually it's rather put me off trying to develop Android apps too. Back to the iPhone I think.

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